CHEAT CODES
GOD - god mode on/off
GIVE H (#) - gives health number specified
IMPULSE (1-10) - 1-8 and 10 gives corresponding weapon (10 is axe), 9 gives all weapons and ammo
.IMPULSE 255 - Quad damage power-up
GIVE (1-8) - gives weapon 1-8 (without ammo)
MAP (ExMx,START,END) - goes to map E(1-4)M(1-8), START, or END
NOCLIP - clipping mode on/off
FLY - fly mode on/off
CHANGELEVEL (ExMx) - changes level with player's current characteristics
CROSSHAIR - toggles aiming crosshair on/off
R_FULLBRIGHT - sets game to full brightness
NOTARGET - makes the player invisible to the monsters
R_DRAWORDER - allows the player to see through certain structures
GIVE (S,N,R,C) (#) - gives ammo specified (Shells,Nails,Rockets,Cells)
MPULSE 11 - gives you a rune (type 4 times for all 4 runes)
GAME OPTIONS
HELP - displays help menu
QUIT - quits Quake
RECORD - records a demo
PLAYDEMO - plays a demo
TIMEDEMO - gets demo speeds
PAUSE - pauses/unpauses game
SENSITIVITY - adjusts mouse sensitivity
NAME - changes the player's name
LOAD - loads a game
SAVE - saves a game
SKILL (1-4) - selects skill level
VOLUME - adjusts volume
BIND - attaches a command to a key
UNBINDALL - detaches all commands from keys
STOP - stops recording a demo
EXEC - executes a script file
COLOR (#) (#)- changes player's shirt and pants color respectively
CL_NAME - change player name
JOYSTICK - joystick on/off
JOYBUTTONS (#) - specify number of joystick buttons
GAMMA (#) - gamma correction
SIZEUP - screen size up one notch
SIZEDOWN - screen size down one notch
CLEAR - clears console of previous commands
TOGGLECONSOLE - toggles console off
TOGGLEMENU - toggles console off
SCREENSHOT - takes a screenshot and saves it in PCX format
VERSION - displays date of EXE file
R_SPEEDS - gives speeds of polygon rates (that's a guess)
ENTITIES - lists all monsters in current level
ECHO - repeats all characters listed after it
R_POLYMODELSTATS - shows how many polygons are being drawn
R_TIMEGRAPH - turns time graph on/off
R_GRAPHHEIGHT (#) - change height of time graph
R_NUMEDGES - shows number of edges being used
R_MAXEDGES (#) - set maximum number of edges
GIVE HEALTH - kills yourself but still allows jumping and shooting
SCR_CONSPEED (#) - change the speed of the console when retracting
VIEWSIZE (#) - change the screen size
DEMOS - plays the 3 internal demos where they last left off
MESSAGEMODE2 (message) - displays specified message on screen
PATH - Displays Quake's search path(s)
EDICT - lists information on current level
PROFILE - displays characteristics of player
EDICTS - numbers and gives information on all models
STATUS - displays general game status
TIMEREFRESH - gives refresh speed and frame rate on current position
.SHOWTURTLE - choose whether or not to display the turtle icon
SHOWRAM - choose whether or not to display the ram icon
SHOWPAUSE - choose whether or not to show the word "PAUSED" when paused
.ZOOM_IN - zooms in
ZOOM_OUT - zooms out
.SAVE QUICK - quicksaves a game
.LOAD QUICK - quickloads a game
.STOPDEMO - stops playing the demos
COMMANDS THAT EFFECT GAMEPLAY
KILL - commits suicide
RESTART - restarts current level
FOV (#) - some kind of perspective warping thing
R_DRAWFLAT - toggles texture on/off
CL_FORWARDSPEED (#) - change forward speed
CL_BACKSPEED (#) - change backward speed
CL_SIDESPEED (#) - change strafing speed
KICK - kicks player off game
R_WATERWARP - turns underwater warping effect on/off
M_PITCH (#) - change mouse pitch (up and down) speed
M_YAW (#) - change mouse yaw (left and right) speed
M_SIDE (#) - change mouse strafe speed
CL_ROLLANGLE (#) - set roll angle
CL_YAWSPEED (#) - change yaw (left and right) speed
CL_PITCHSPEED (#) - change pitch (up and down) speed
CL_ANGLESPEEDKEY (#) - set angle speeds when turning
CL_MOVESPEEDKEY (#) - change strafing characteristics
V_IDLESCALE - makes the screen sway back and forth slowly
SV_GRAVITY (#) - alter the gravitational pull (try a negative # for fun)
D_MIPSCALE (#) - change the level's scale
SV_NOSTEP - doesn't permit passage over steps when enabled
SV_AIM (#) - adjust vertical aiming
SV_STOPSPEED (#) - adjust stopping speed
SV_FRICTION (#) - adjust friction of the player to the floor
IMPULSE (1-8) - switches to weapon 1-8
BF - displays a backround flash that restores the palette
CL_ROLLSPEED - change roll speed
CL_UPSPEED - change up and down speed (when flying)
R_DRAWENTITIES - choose whether or not to draw entities
SCR_OFSX - offsets X axis when enabled
SCR_OFSY - offsets Y axis when enabled
SCR_OFSZ - offsets Z axis when enabled
CL_BOB - set bobbing speed
CL_BOBUP - set up bobbing speed
CL_BOBCYCLE - set rate of bobs
V_KICKTIME - set speed of kickback
SV_MAXVELOCITY - set maximum running speed
V_KICKROLL - set amount of roll during kickback
SV_ACCELERATE - set acceleration speed
REGISTERED - determines whether or not the registered only sections of the
introduction can be accessable
R_AMBIENT - adjust ambient lighting
R_DRAWVIEWMODEL - makes gun disappear when disabled
CENTERVIEW - centers your view
MENU COMMANDS
MENU_MAIN - displays the main menu
MENU_QUIT - quits the game
MENU_OPTIONS - displays options menu
MENU_SETUP - displays setup menu
MENU_KEYS - displays keyboard commands menu
MENU_SAVE - save a game
MENU_LOAD - load a game
MENU_VIDEO - displays video mode menu
MENU_MULTIPLAYER - goes to multiplayer menu
MENU_SINGLEPLAYER - goes to single player menu
SOUND COMMANDS
NOSOUND - toggles sound effects on/off
SOUNDINFO - displays info on sound
SOUNDLIST - lists all internal sound files
PLAY - plays an internal sound file
PLAYVOL - plays an internal sound file at a given volume
SBINFO - gives info on Sound Blaster
AMBIENT_FADE - effects ambient sound effects
BGMVOLUME - changes backround volume
STOPSOUND - stops all sounds for about a second
SND_SHOW - shows all sounds currently playing
SND_NOEXTRAUPDATE - doesn't update sound (yields poor sound quality)
CD COMMANDS
CD ON - turns CD player on
CD OFF - turns CD player off
CD PLAY (#) - plays a CD track
CD STOP - stops playing
CD LOOP (#) - loops a CD track
CD EJECT - ejects CD
CD RESET - resets CD player (good for when switching CDs)
CD RESUME - resumes a CD
CD REMAP - program tracks
CD INFO - info on current CD
VIDEO COMMANDS
VID_DESCRIBEMODES - lists and describes all available video modes
VID_DESCRIBECURRENTMODE - displays current video mode
VID_MODE (#) - changes your video mode
VID_NUMMODES - lists number of available video modes
VID_TESTMODE (#) - tests a video mode for five seconds
VID_DESCRIBEMODE - describes current video mode
VID_WAIT (0-2) - sets the type of waiting the video adapter should do
_VID_WAIT_OVERRIDE - forces wait for vertical sync
_VID_DEFAULT_MODE (#) - set default video mode
MULTIPLAYER COMMANDS
CONNECT - connects to a Quake server
HOST_SPEEDS - gives speed of host
NET_STATS - net statistics
DISCONNECT - disconnects from current game or server
COM2 - displays settings for COM2
LISTEN - waits for connection
DEATHMATCH - selects the deathmatch option
SLIST - server list
FRAGLIMIT - puts a limit to the number of frags
TIMELIMIT - enables a time limit
TEAMPLAY - team play on/off
PAUSABLE - makes game pausable
HOSTNAME - changes host name
HOST_FRAMERATE - displays framerate of host
MAXPLAYERS - sets maximum amount of players
TELL (name) (message) - sends a message to the person specified
NET_MESSAGETIMEOUT - specify how long the game should wait for a message
before deciding that the connection has died
COM1 - displays settings for COM1
SAY (message) - displays a message of your choice
SERVERPROFILE - decide whether or not to display server profile
NOEXIT - when enabled, players explode when they enter a level exit
_CONFIG_MODEM_HANGUP - set the modem's hangup string
_CONFIG_MODEM_INIT - set the modem's initiation string
_CONFIG_MODEM_CLEAR - set the modem's clear string
_CONFIG_MODEM_DIALTYPE (T or P) - T for tone, P for pulse dial type
_CONFIG_COM_MODEM - set the modem's com port
_CONFIG_COM_BAUD - set the the modem's baud rate
_CONFIG_COM_IRQ - set the modem's irq value
_CONFIG_COM_PORT - set the modem's port speed
MOVEMENT COMMANDS
+MLOOK - mouse look on
+RIGHT - move right on
+LEFT - move left on
+BACK - move backwards on
+FORWARD - move forward on
+KLOOK - keyboard look on
+USE - use on
+ATTACK - attack on
+SPEED - run mode on
+JUMP - jump on
+LOOKDOWN - lookdown on
+LOOKUP - lookup on
+STRAFE - strafe mode on
+MOVELEFT - left strafe on
+MOVERIGHT - right strafe on
+SHOWSCORES - showscores on
+MOVEUP - fly mode up on
+MOVEDOWN - fly mode down on
-MLOOK - mouse look off
-RIGHT - move right off
-LEFT - move left off
-BACK - move backwards off
-FORWARD - move forward off
-KLOOK - keyboard look off
-USE - use off
-ATTACK - attack off
-SPEED - run mode off
-JUMP - jump off
-LOOKDOWN - lookdown off
-LOOKUP - lookup off
-STRAFE - strafe mode off
-MOVELEFT - left strafe off
-MOVERIGHT - right strafe off
-SHOWSCORES - showscores off
-MOVEUP - fly mode up off
-MOVEDOWN - fly mode down off
Registered 1 Makes the game think that it is registered. You can now get the lightning
gun and open doors to the registered levels (although the game will lock
up if you enter a slipgate to a registered level).
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